Personal CS2 training platform

Stop grinding.
Start training.

Hermes Train measures how you actually play — crosshair placement, counter-strafing, spray discipline, prefire angles — and builds every session around the skill you're worst at. No vibes. Just data.

495scenarios
9competitive maps
6,315bot placements
65automated tests

Your coach knows exactly what you did wrong

A plugin inside the game server reads the engine's own state every time you pull the trigger. Not a stopwatch. Not a kill counter. The physics.

01 · crosshair

Crosshair placement

The angle between your crosshair and the enemy's head at the exact moment you fired. Good pre-aim means you're already on target when the angle opens — the difference between a flick and a micro-correction.

02 · movement

Counter-strafe quality

Your velocity at the fire tick. If you shoot while still sliding, the game adds inaccuracy — the engine penalises you and so does the score. Train the stop, not just the shot.

03 · recoil

Spray discipline

Burst length and recoil index per bullet. The system knows when you should have reset your spray instead of dragging bullet 20 into the ceiling.

"Give me 30 minutes"

Ask for a session and the coach reads your skill ratings and builds one with a reason behind every block. Try it:

Session plan
15 min
30 min
60 min
90 min

The real engine picks the focus from your measured weakest skill — this is the same structure it generates.

Fast but sloppy loses

Speed and accuracy are coupled in the score. Finishing 40% faster at half the accuracy scores worse, always — there's a regression test that proves it.

RunTimeAccuracyScore
Sprint0:4238%54
Controlled0:5881%88

Same drill, same bots — only the discipline differs.

your ratings target

Every map in the pool. Every common angle.

Prefire routes for all nine Active Duty maps, three disciplines, three difficulty tiers — 55 scenarios per map, 6,315 bot placements in total.

Mirage55
Inferno55
Nuke55
Overpass55
Ancient55
Anubis55
Dust255
Train55
Vertigo55
prefire

Walk the angles

Enemies placed at every common position along real routes. Clear the site like you're actually executing — because you are.

aim

Precision under pressure

One-shot scenarios that punish sloppy crosshair placement and reward the first bullet landing where it should.

recoil

Spray control

Buried bots with doubled HP force full-spray transfers — first ten bullets on point, resets where they belong.

How a session runs

From "start me a session" to measured progress — the whole chain is automated.

🎯
You ask for a session"30 minutes, work on my aim" — the coach reads your ratings and picks the focus.
A server appearsA cloud GPU boots a private CS2 server with the training plugin already loaded. It exists only for your session.
🎮
You connect and playReal game, real bots, real recoil. Every shot is measured server-side and streamed to your profile.
📈
The coach adaptsScores update your skill ratings; difficulty moves up only when you've earned it across sessions.
💤
Everything shuts downIdle server stops itself. You pay for the minutes you trained — nothing idles, nothing leaks.